Did I?
I designed and shipped a lightweight app for quickly confirming small things you’ve already done.
I kept running into the same small question over and over.
I’d water the plants, feed the dogs, or take my vitamins, then later wonder if I already did it.
Usually I had. I just wanted a quick way to check without turning it into another task manager.
Most reminder apps are designed around future actions.
Pretty quickly, I realized the app wasn’t really about reminders.
Most reminder apps focus on future actions. This one helped people quickly confirm something was already done so they could stop thinking about it.
The hardest part was keeping the app simple.
I tried adding progress tracking, streaks, and categories.
But the app started turning into the kind of productivity system I was trying to avoid in the first place.
After that, the direction became much clearer. If something made the app feel heavier or more demanding to use, it didn’t belong.
Opening the app already felt too slow.
Most of the time, the question only lasted a few seconds. People are usually already multitasking when they wonder if they already did something.
The app needed to work before people even opened it. Widgets, lock screen interactions, and Live Activities became a much bigger part of the experience.
What building revealed.
Small things like extra taps, visible reminders, or too much setup immediately started feeling heavier than the problem itself.
Every time the app tried to be “more helpful,” it usually became worse.
I still use the app almost every day. It ended up being one of those small tools that quietly became part of my routine.